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✨ UX Research · Freelance · EdTech

Elevating Early Learning
Through Accessible
Play

From heuristic analysis to UX enhancements — a freelance UX assessment of Keiki's "Tracing Words" game for preschoolers ages 2–7.

Role
Freelance UX Researcher
Methods
Desk Research · Heuristics · Accessibility
Product
Keiki App v8.2.0 · iPad Pro 12.9"
Date
November 2024
90+
pages of research reviewed
across 14 sources
10
Nielsen Norman heuristics
adapted for children's games
4M+
families use Keiki —
including mine 💜
What is Keiki? 🌱

Keiki is an educational app that turns screen time into meaningful learning for children ages 2–7. Combining fun, interactive games with age-appropriate activities, it supports literacy, numeracy, creativity, and speech development.

Designed to empower young learners, Keiki also offers parental controls and customization for a tailored, engaging experience.

🏠 Personal note
My 2.5-year-old son loves learning with Keiki, we are certified power users! When their team reached out for a user interview, the conversation went so well their curriculum specialist shared it with the whole team. They loved it so much they invited me to do a sample UX analysis. Amazing, right!?
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What I Set Out to Do 🎯

My goal was to assess Keiki's "Tracing Words" game for strengths and opportunities to enhance its educational value, accessibility, and engagement for preschoolers ages 3–4.

The "Tracing Words" game teaches letter recognition and fine motor skills through drag-and-trace interactions, a foundational literacy experience for young learners.
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Desk Research
🔍
UX Heuristics Evaluation
Accessibility Assessment
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Understanding the Little Users 🧒

To provide actionable and developmentally appropriate recommendations, I grounded every suggestion in solid research — reviewing over 90 pages across 14 sources covering three key areas:

Topic 1
📖 Early Literacy & Language Development
Research on phonemic awareness, letter recognition, and how children build foundational reading skills ages 2–7.
Topic 2
♿ Accessibility & Usability for Young Children
Best practices for touch targets, visual contrast, cognitive load, and inclusive design for preschool-aged users.
Topic 3
🗣️ Speech Therapy Techniques for Ages 2–7
Evidence-based articulation strategies to inform feature recommendations around pronunciation and verbal engagement.
The Why
🎓 Evidence-Based Everything
Every recommendation I made was rooted in peer-reviewed research and early childhood education best practices, it also didn't hurt having a Master of Education in Human Development & Psychology form Harvard 😉.
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Understanding the Landscape 🗺️

To better understand where Keiki fits in the ecosystem, I took a light look at how a few similar products approach onboarding, accessibility, and educational design — not to rank them, but to surface what's working across the space and where Keiki has a genuine opportunity to lead.

🔍 Why this matters
The most useful competitive research is about spotting patterns across the landscape so you can make smarter, more intentional product decisions.
UX Analysis: Nielsen Norman's Heuristics, Kid Edition 🎮

I evaluated the "Tracing Words" game using Nielsen Norman's 10 heuristics, adapted for children's tablet apps. Each heuristic was assessed for usability, feedback quality, and developmental appropriateness for ages 3–4.

HeuristicAssessmentKey Finding
Visibility of System Status Exceeds ✓ Instant audio + visual feedback within 1 second of every tap and swipe — kids know exactly what's happening.
Match Between System & Real World Exceeds ✓ Child-friendly voiceovers, familiar icons, and intuitive patterns make navigation seamless without adult help.
Large, Touch-Responsive Buttons Exceeds ✓ Very large touch targets accommodate developing fine motor skills. Single-touch tracing prevents accidental lifts.
Simple, Intuitive Navigation Exceeds ✓ Large back button, near-zero cognitive load, easy to navigate without any adult assistance.
Consistent & Predictable Interactions Exceeds ✓ Tap and drag to trace, one letter at a time — predictable enough for preschoolers to build confidence quickly.
Auditory & Visual Feedback Meets ✓ Immediate feedback reinforces success. Consider adding visual error cues for incorrect attempts (e.g. "Oops, try again!").
Child-Friendly Language Meets ✓ Friendly, warm voice. Consider prompting kids to say the letter aloud after tracing to support speech development.
Visual Contrast & Readability Needs Attention Letter outlines on dark space background could use heavier line weight — harder to distinguish for young eyes.
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Glows & Grows ☀️🌱

☀️ Glows — What's Working

🎨Engaging content: Bright visuals, animations, and instant celebratory feedback keep preschoolers engaged without overwhelming them.
👆User-friendly interface: Large touch targets and simple navigation let kids explore independently, building confidence.
📝Educational value: The tracing game effectively supports letter recognition, pronunciation, and fine motor development — voiceovers connect letters to sounds beautifully.

🌱 Grows — Opportunities

💬Enhanced feedback: Adding gentle error cues ("Oops, try again!") with voice prompts would help kids self-correct and reinforce learning in real time.
👨‍👩‍👧Parental controls: Progress tracking and specific learning goal settings would give caregivers more flexibility to support each child's unique path.
🗣️Speech integration: Prompts like "Can you say this letter with me?" after tracing would align with speech therapy best practices and enrich the learning experience.
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The Keiki Team's Response 💌

The feedback from the Keiki team was overwhelmingly positive, and the enhancements are set to roll out in upcoming updates.

"I just wanted to say how thrilled we are with the quality of the sample you provided — it's fantastic! It's clear you're genuinely interested in the product, and we couldn't be happier about it."
Tania Kyrylenko · Curriculum Specialist, Keiki · November 2024
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Where This Goes Next 🚀

With the freelance goal met, I recommended a series of next steps in a follow-up email to my presentation to the CEO, curriculum specialist and the engineering and product teams, to build on the foundational UX improvements already identified:

Step 1
🧒 Usability Testing with Children
Observing preschoolers interact with the app independently would uncover specific usability challenges and engagement patterns, kids that age can be pretty honest with what they like and don't!
Step 2
👨‍👩‍👧 Collect Parental Feedback
Brief caregiver interviews and surveys would clarify learning goals and desired features, ensuring the app aligns with both user and caregiver expectations.
Step 3
🎨 Prototype Iteration
Refining key features like feedback mechanisms and difficulty settings through iterative prototype testing to confirm effectiveness.
Step 4
📋 Final Evaluation
A final UX assessment summarizing improvements and offering prioritized recommendations to keep the app engaging, accessible, and educational.
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What I Took Away 💭

Working with Keiki allowed me to merge UX principles with the latest early childhood education research — creating an app experience that's not only accessible but genuinely meaningful for kids.

I learned the importance of balancing educational goals with intuitive design, making sure every interaction contributes to a child's growth and enjoyment. And honestly? Watching my son trace letters on the app while I'm annotating the same screen is the most meta research experience I've ever had.

🌟 The bigger picture
This project reminded me that the best UX research comes from genuine empathy with your users — and sometimes, the best user insights come from your own living room.
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Wait WHAT?! 🎉

You read this whole thing??? You should really treat yourself today, because you deserve it. 💜

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